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Walking in Two Worlds

by Wab Kinew

A teen’s life across real and virtual worlds

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AlbakiReads Editorial

A teen’s life across real and virtual worlds

Bugz’s split between reserve life and a commanding online identity gives the novel a framework for examining how belonging and self-presentation shift across different spaces. Her friendship with Feng connects their experiences as outsiders with questions of family and community trauma. The virtual-game setting is woven into conflicts that also affect their relationships offline, while the book’s cultural contrasts—traditional and mainstream, Indigenous and wider society—shape Bugz’s effort to reconcile parts of her life. The premise brings together young-adult concerns, gaming, and questions of identity without separating online choices from their real-world consequences.

Good fit for readers who enjoy

  • Teens and young adults interested in Indigenous perspectives and multicultural YA fiction
  • Readers who enjoy stories that connect online gaming with real-life relationships
  • Readers interested in identity, belonging, and the effects of family and community trauma

Themes

Indigenous identity and cultural belongingOnline and offline selvesFriendship and outsiderhoodFamily and community traumaChoices and consequences

Based on publisher information and book metadata.

Book overview

An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series.

In the real world, Bugz is a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.

Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma.

But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.
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