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Videogame Atlas: Mapping Interactive Worlds

by Luke Caspar Pearson

Mapping the Architecture of Game Worlds

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Hardcover New English

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AlbakiReads Editorial

Mapping the Architecture of Game Worlds

Luke Caspar Pearson examines twelve videogame environments through the tools of architectural representation. Panoramic maps, exploded diagrams, and detailed illustrations trace both the broad organization and smaller features of worlds including Minecraft, Assassin’s Creed Unity, and Final Fantasy VII. Supporting commentary connects these visual studies with architectural theory, framing virtual environments as spaces that can be analyzed and mapped. The book’s subject sits at the intersection of video game art, world-building, and architectural visualization, with its emphasis on how designed spaces are constructed and understood.

Good fit for readers who enjoy

  • Readers interested in videogame art and virtual world design
  • Architecture students or enthusiasts curious about digital environments
  • Fans of Minecraft, Assassin’s Creed Unity, or Final Fantasy VII

Themes

Virtual world-buildingArchitecture and spatial designMapping and visual analysisVideo game art

Based on publisher information and book metadata.

Book overview

A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams, and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigor that underpins real-world architectural theory.

Titles such as Minecraft, Assassin's Creed Unity, and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.

This book, printed in five colors, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.

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