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Try Not to Die in Slattery Falls: An Interactive Adventure

by Brennan Lafaro

A choice-driven visit to the Weeks House

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AlbakiReads Editorial

A choice-driven visit to the Weeks House

High-school senior Matty Hargrove hopes to become a horror writer, and an invitation to explore Slattery Falls’ infamous Weeks House turns that ambition into the setup for an interactive horror adventure. The book’s branching choices shape Matty’s fate, with more than a dozen possible deaths and one path to survival. It is described as a prequel to Brennan LaFaro’s *Slattery Falls* and as the 22nd book in the *Try Not to Die* series, so its appeal rests on both its pick-your-path structure and its haunted-house premise.

Good fit for readers who enjoy

  • Teens and young adults interested in interactive fiction and gamebooks.
  • Horror readers who enjoy haunted-house premises and branching outcomes.
  • Readers following the *Try Not to Die* series or seeking its *Slattery Falls* prequel.

Themes

Interactive choice and consequenceHaunted-house horrorSurvivalHorror writing

Based on publisher information and book metadata.

Book overview

You're Matty Hargrove, a high-school senior who wants to write horror, so when a classmate offers to sneak you into the most haunted house on the East Coast, you say yes. The house has been waiting.

Slattery Falls is home to the most haunted house on the East Coast, the one nobody's ever heard of. You're Matty Hargrove, a senior determined to become a great horror writer, so when your classmate Nate Tedeschi offers a chance to explore the infamous Weeks House, you'd be a fool to say no. Especially with his twin sister Bex coming along.

The moment you step inside, it's clear something is wrong. The house isn't empty. It never was. For years, something in there has been watching, waiting, feeding, and now it has you.

Every decision sets your fate. A few might keep you alive a little longer. Most lead to brutal, unforgettable deaths.

Perfect for fans of interactive horror, gamebooks, and pick-your-path adventures, where every choice could be your last.

Written by Brennan LaFaro, an interactive prequel to his Slattery Falls, where the hunters become the hunted and the evil of the Weeks House refuses to die. More than a dozen ways to die, one path to survival. And whatever you do, don't go in the basement. Book 22 in the Try Not to Die series.

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