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Slam Dunk, Vol. 11: Even a Fluke

by Takehiko Inoue

A five-minute test for Shohoku

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AlbakiReads Editorial

A five-minute test for Shohoku

Volume 11 puts Shohoku’s clash with Shoyo in its closing stretch. Fujima’s entry into the lineup shifts the lead, while Mitsui’s fatigue makes his continued presence—and his three-point shooting—a pressing concern. Coach Anzai’s plans turn on two different strengths: Mitsui’s scoring and Hanamichi’s rebounding. The matchup brings the series’ team ambitions down to specific contributions on the court, with the final minutes carrying the question of whether Shohoku can turn those strengths into a win.

Good fit for readers who enjoy

  • Manga readers interested in basketball games shaped by team strategy and individual roles.
  • Readers following Shohoku’s bid to reach the finals and the ongoing game against Shoyo.

Themes

Team strategyEndurance and fatigueCompetitionBasketball teamwork

Based on publisher information and book metadata.

Book overview

The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan's greatest manga creators.

Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true--will they do it?

Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. Which player will ignite the spark that will carry Shohoku on to victory? And does Mitsui have enough stamina left to hit some crucial three-pointers?
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