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Rai Rai Rai, Vol. 4

by Yoshiaki

A day off derailed by alien trouble—and mahjong

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AlbakiReads Editorial

A day off derailed by alien trouble—and mahjong

Volume 4 keeps Sumire Ichigaya’s extraterrestrial predicament tied to an everyday concern: making ends meet as a space vermin exterminator. Koharu returns, bringing powers like Sumire’s, while her hotheaded handler raises the prospect of a fight. The dispute takes an unusual turn when Sumire chooses a winner-take-all mahjong game to settle it. The setup mixes alien threats, workplace survival, and a contest that puts the conflict at the game table, giving this installment a distinct blend of science-fiction danger and mahjong rivalry.

Good fit for readers who enjoy

  • Manga readers interested in science-fiction stories involving extraterrestrial threats.
  • Readers who enjoy plots that connect extraordinary powers with work and money worries.
  • Mahjong fans curious about a high-stakes game as a way to resolve a conflict.

Themes

Extraterrestrial threatsWork and financial pressureConflict resolved through mahjong

Based on publisher information and book metadata.

Book overview

Implanted with an extraterrestrial entity, a former space pest exterminator battles deadly alien threats--all to pay her bills!

Humanity might've triumphed over the aliens, but that didn't stop struggling space vermin exterminator Sumire Ichigaya from getting abducted by a UFO! After being implanted with a foul-mouthed extraterrestrial entity, she's got a lot more to worry about than just paying her bills!

All Sumire wanted was to enjoy her day off! Koharu, a young woman with powers similar to Sumire's, is back and ready to join in the fun, but her handler's a hotheaded thug who's itching for a fight! With the threat of an all-out brawl building, there's only one thing Sumire can do--settle matters with a brutal, no-holds-barred, winner-take-all game of mahjong!
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