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Ping Pong, Vol. 2

by Taiyo Matsumoto

Friendship and rivalry on the table

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AlbakiReads Editorial

Friendship and rivalry on the table

Volume 2 brings the players’ changing relationships to the foreground as their paths through high school table tennis shift. With Peco away from the game and Smile’s desire to play fading, Coach Koizumi sets out to draw him back onto the team. The competition also reframes the bond between childhood friends Peco and Smile: each becomes a rival in the other’s pursuit of athletic ambition. Table tennis is both the arena for their contest and the setting for a story about motivation, friendship, and self-discovery. This edition is part of a two-volume presentation and includes color art, the bonus story “Tamura,” and an afterword by the original Japanese series editor.

Good fit for readers who enjoy

  • Readers interested in sports manga centered on high school table tennis.
  • Readers who enjoy stories about friendship, rivalry, and finding motivation.
  • Readers seeking a graphic novel with supplemental material, including a bonus story and editorial afterword.

Themes

Table tennis competitionFriendship and rivalryMotivation and self-discovery

Based on publisher information and book metadata.

Book overview

Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.

Makoto "Smile" Tsukimoto doesn't smile even though he's got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto's masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Japanese series editor.

Translated by Michael Arias, director of Tekkonkinkreet.

Things have changed since the last inter-high tournament. Peco has quit the game, and "Smile" Tsukimoto's desire to play is gone. Even "Demon" Sakuma has been kicked off the Kaio team. But Coach Koizumi isn't going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile--friends since they were children--must now challenge each other to become the heroes they always dreamed they could be.
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