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Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience

by Jonathan Boulter

Gaming, embodiment, and posthuman identity

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Regular price $39.33 USD Sale price $39.33 USD

Paperback New English

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AlbakiReads Editorial

Gaming, embodiment, and posthuman identity

Jonathan Boulter examines video gaming as an encounter between player and machine, using phenomenology and psychoanalysis to consider how play may reshape bodily experience, subjectivity, and consciousness. The discussion centers on role-playing games including *Fallout 3*, *Half-Life 2*, *BioShock*, *Crysis 2*, and *Metal Gear Solid 4*. These games provide examples of posthuman themes within their fictional worlds, while also serving as a basis for considering how gaming itself positions the player in relation to technology. The book connects close attention to particular games with broader philosophical questions about what human identity might mean amid increasingly machine-mediated experience.

Good fit for readers who enjoy

  • Readers interested in philosophical approaches to video games and player experience.
  • Those exploring phenomenology, psychoanalysis, and questions of posthuman identity.
  • Gamers interested in discussing the cultural and philosophical implications of role-playing games.

Themes

Gaming and embodimentPlayer-machine relationsSubjectivity and consciousnessPosthuman identityPhenomenology and psychoanalysis

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Book overview

In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity.

Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, BioShock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman--the games are "about" subjects whose physical and intellectual capacities are extended through machine or other prosthetic means--and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.

Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.

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