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Japansoft: An Oral History

by Alex Wiltshire

Japanese game development, told by its makers

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Paperback New English

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AlbakiReads Editorial

Japanese game development, told by its makers

Built around interviews with developers from Sega, Enix, Capcom, Hudson Soft, Nihon Falcom, and other companies, *Japansoft* traces the early Japanese videogame industry through firsthand accounts. The 348-page volume re-edits material from John Szczepaniak’s three-volume history and adds newly conducted interviews with figures associated with games such as *Bionic Commando*, *1943*, *Rockman*, and *Space Invaders*. Illustrations by Yu Nagaba, period photographs, press advertisements, and a guide to landmark early computers and consoles give the oral histories a visual and archival dimension. Its interlinked interviews can be read in any order, making the book both a record of developers’ perspectives and a collection to browse by voice or subject.

Good fit for readers who enjoy

  • Readers interested in the history of Japanese videogame development and its early industry.
  • Game-history enthusiasts seeking firsthand interviews with developers and visual archival material.
  • Readers who enjoy reference books organized as interlinked interviews that can be read in any order.

Themes

Japanese videogame historyGame developmentOral historyComputers and consolesArchival game culture

Based on publisher information and book metadata.

Book overview

Comprising interviews with game developers at companies including Sega, Enix, Capcom, Hudson Soft, and Nihon Falcom, Japansoft: An Oral History offers fresh and diverse perspectives on many of the defining games of our time. A deep dive into the beginnings of the videogame industry in Japan, this book documents a much-loved era of creativity that defined the industry for decades. Enhancing a book already rich with insightful interviews are anecdotal illustrations by iconic Japanese illustrator Yu Nagaba, as well as never-before-seen period photographs, rare press ads, and an illustrated guide to the key computers and consoles that were landmarks of the early Japanese gaming era.

A reedited digest of game journalist John Szczepaniak's three-volume series, The Untold History of Japanese Game Developers, this book adds specially conducted interviews with figures including Harumi Fujita (Bionic Commando), Noritaka Funamizu (1943, Area 88), Manami Matsumae (Rockman), Nasir Gebelli (Final Fantasy, Rad Racer), and Tomohiro Nishikado (Space Invaders).

Japansoft is a pseudosequel to the critically acclaimed Britsoft: An Oral History, seeing editor Alex Wiltshire and leading design agency Julia return with a multilayered and eclectic publication that offers a unique reading experience through interlinked interviews that can be read in any order.

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