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The House with No Keys

by Lindsay Currie

A new escape-room challenge tests the Deltas’ friendship

Regular price $13.59 USD
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AlbakiReads Editorial

A new escape-room challenge tests the Deltas’ friendship

Sarah, Hannah, and West return as a team of escape-room experts, now working at the funhouse they once navigated together. Their next challenge begins with an invitation to test a rival attraction, the Mystery Mansion, whose owner offers a cash prize for escaping. The friends have their own reasons for accepting, but the mansion’s puzzles soon intersect with tensions among the trio. The setup links a competition between two funhouses with a more personal question: how well can the friends work together when secrets threaten their bond?

Good fit for readers who enjoy

  • A fit for readers ages 9–12 who enjoy juvenile mysteries and detective stories.
  • For readers interested in escape-room puzzles, funhouse settings, and friendship under pressure.
  • Best suited to readers familiar with the earlier book, The Mystery of Locked Rooms, since this is its sequel.

Themes

Escape-room challengesFriendship and trustCompetitionSecrets

Based on publisher information and book metadata.

Book overview

This exhilarating sequel to the #1 New York Times bestseller The Mystery of Locked Rooms follows the famous Deltas as they race to complete the most challenging escape room they've ever faced...and confront their fears in order to save their friendship.

It's been just over a year since Sarah, Hannah, and West made it through the epic funhouse that changed their lives forever. Since then, the three best friends have been working for Mr. William Taters, the owner of that very funhouse, renamed The Delta Game, and completing every challenging escape room they can.

But then a strange invitation shows up from the ominous and cryptic owner of a new funhouse--The Mystery Mansion.

The Mystery Mansion claims to be the biggest and best escape house ever, and it's opening just miles away from The Delta Game. The mysterious owner has invited the trio to come test it on opening day, offering a ten-thousand-dollar prize if they successfully escape. The prize is exciting, but the three friends don't want to be a walking advertisement for a competitor to their beloved The Delta Game.

But maybe the only way to keep their funhouse in business is to accept the invite, escape the mansion in record time, and show just how boring and easy it is by comparison. The trio arrive on opening day, armed with their "fortune favors the bold" attitude. Unfortunately, their plan quickly goes awry. Secrets threaten their friend group, nothing in the house is as it seems, and this time, not everyone is playing fair...

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