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The Ghost in the Shell: Fully Compiled (Complete Hardcover Collection)

by Masamune Shirow

Three connected volumes of cybernetic intrigue

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AlbakiReads Editorial

Three connected volumes of cybernetic intrigue

This hardcover gathers The Ghost in the Shell, Human-Error Processor, and Man-Machine Interface, bringing the original manga and its two follow-ups together in one volume. Across these stories, Section 9 investigations and counter-terrorism work unfold in a future where mechanical implants, human tissue, and networked identities blur the boundaries between people and machines. The collection ranges from cases involving technocrime and ghost hackers to investigations that extend into virtual networks and questions of identity. This edition includes the original color pages, notes, a new translation, and an exclusive cover illustration by Masamune Shirow.

Good fit for readers who enjoy

  • Manga readers interested in cyberpunk futures and human-machine questions
  • Readers who want the original series and its two follow-ups in one hardcover
  • Fans of speculative crime and investigations involving networks and cybercrime

Themes

Human-machine boundariesCybercrime and surveillanceIdentity in networked spacesCybernetic technology

Based on publisher information and book metadata.

Book overview

Experience the complete cyberpunk classic manga in one massive hardcover, with an exclusive cover illustration created by Shirow Masamune specifically for this edition.

In over 800 pages, this definitive version includes an exacting reproduction of the breathtaking art that helped inspire The Matrix trilogy, in the latest translation, with meticulous notes and all the original color pages.

Contains The Ghost in the Shell 1, 1.5, and 2.

"A stunning work of speculative fiction." --James Cameron


Includes in one large hardcover volume:

The Ghost in the Shell (1991)
Deep into the twenty-first century, the line between man and machine has been blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including "ghost hackers" who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers' criminal ends.

The Ghost in the Shell 1.5: Human-Error Processor (2003)
The "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor. Features the stories "Fat Cat," "Drive Slave," "Mines of Mind," and "Lost Past."

The Ghost in the Shell 2: Man-Machine Interface (2001)
March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents. Meanwhile, Tamaki Tamai, a psychic detective from the Channeling Agency, has been commissioned to explore strange changes in the temporal universe brought about by two forces, one represented by the teachings of a professor named Rahampol, the other by the complex, evolving Motoko entity. What unfolds will all be in a day's work--a day that will change everything, forever.

"'Ghost in the Shell' is one of my favorite stories." -Steven Spielberg
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