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The Gate of the Feral Gods

by Matt Dinniman

A new floor, four castles, and no easy way through

Regular price $25.14 USD
Regular price $41.91 USD Sale price $25.14 USD
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Print BookAvailable Hardcover $23.90 USD$39.84 USD
Print BookCurrently viewing Paperback $25.14 USD$41.91 USD
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Awards & Recognition

  • Bestseller

    New York Times bestseller

AlbakiReads Editorial

A new floor, four castles, and no easy way through

The fourth Dungeon Crawler Carl novel sends Carl, Princess Donut, and Mongo into a fifth-floor challenge framed as a galaxy-wide game show. The objective is clear—capture four castles within fifteen days to unlock the stairwell—but the settings range from a floating fortress of warrior gnomes to a haunted crypt ringed with traps. With Carl’s team needing help from other low-level crawlers, the setup brings uneasy cooperation into the dungeon’s survival-game structure. This large-print paperback edition also includes bonus material exclusive to the print edition.

Good fit for readers who enjoy

  • Readers following the Dungeon Crawler Carl series and its recurring cast.
  • Science-fiction action-and-adventure fans interested in dungeon challenges and game-show stakes.
  • Readers seeking a large-print edition of the series.

Themes

Survival in a staged competitionCooperation and trustEscalating dungeon challenges

Based on publisher information and book metadata.

Book overview

NEW YORK TIMES BESTSELLER - Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the fourth book in the Dungeon Crawler Carl series--now with bonus material exclusive to this print edition!

New Achievement! Total, Utter Failure.
You failed a quest less than five minutes after you received it. Now that's talent.


Surviving in a multilevel dungeon that also happens to be the set of the galaxy's most watched game show has taught Coast Guard vet Carl and his ex-girlfriend's cat, Princess Donut, that there's only one thing they can count on apart from each other: they never know what's coming next. And this floor is no exception.

A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.

It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?

Welcome, Crawlers. Welcome to the fifth floor of the dungeon.
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