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by Sina Najafi

Play as a way of thinking

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AlbakiReads Editorial

Play as a way of thinking

This issue of *Cabinet* approaches games as more than recreation, gathering essays and features on how play intersects with making, art, strategy, and language. Its subjects range from H. G. Wells’s floor games and dexterity games to game theory, Brian Eno and Peter Schmidt’s *Oblique Strategies*, and poems considered as games. An interview with Bertell Ollman adds the board game *Class Struggle* to the mix. The issue also branches into topics including applause, Berlin’s wartime zoo, and “spite” houses, giving the collection a wider cultural-historical frame beyond play itself.

Good fit for readers who enjoy

  • Art and culture readers interested in varied, essay-based explorations of games and play.
  • Readers curious about the intersections of games with poetry, strategy, design, and history.

Themes

Games and playArt and creative practiceStrategy and game theoryPoetry and languageCultural history

Based on publisher information and book metadata.

Book overview

In the nineteenth century, Marx rejected the notion of homo sapiens, offering instead homo faber to indicate how consciousness follows from the primary activity of making. Against this, a certain ludic tradition has imagined a homo ludens, humans defined through their relationship with games and play. Cabinet 45 features Joshua Glenn on H.G. Wells' "Floor Games"; D. Graham Burnett on games played by game theorists; Barbara Levine and Jessica Helfand on dexterity games; James Trainor on the lost world of "adventure" playgrounds; Dana Katz on Brian Eno and Peter Schmidt's "Oblique Strategies"; an interview with Bertell Ollman, inventor of the board game "Class Struggle"; and Jeff Dolven on poems as games. Elsewhere in the issue: Helen Larsson on the history of applause; Wayne Koestenbaum's legendary "Legend" column; Naomi Muller on eating the zoo animals in Berlin during World War II; Jeremy Crichton on "spite" houses; and much more.
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