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Escape Room

by Christopher Edge

An escape room with world-sized stakes

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Regular price $17.15 USD Sale price $10.29 USD
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AlbakiReads Editorial

An escape room with world-sized stakes

Ami enters The Escape expecting puzzles, codes, and a race against the clock. The challenge quickly expands into a series of perilous environments, including a Mayan tomb, a deserted mall, and a spaceship bound for Mars. As the team works to uncover the Answer, questions of trust complicate their efforts to save the world. The setup brings together puzzle-solving, speculative settings, and time-travel science fiction, with the escape-room format connecting each new challenge.

Good fit for readers who enjoy

  • For readers ages 9–12 who enjoy science fiction and time-travel stories.
  • For children interested in puzzles, codes, and high-stakes challenges.
  • For readers who like ensemble adventures where teamwork and trust matter.

Themes

Puzzle-solvingTeamwork and trustTime travel and speculative settingsSaving the world

Based on publisher information and book metadata.

Book overview

When twelve-year-old Ami arrives at The Escape, she thinks it's just a game-the ultimate escape room with puzzles to solve, codes to crack, and challenges to beat before time runs out. But soon after meeting her teammates, Adjoa, Ibrahim, Oscar, and Min, and being locked in the first room, Ami realizes this is no ordinary game.

From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape are real and absolutely deadly. And worse, it becomes clearer and clearer as the game goes on that not everyone on the team is to be trusted. But somehow the group must come together and solve The Escape before it's too late, because they are working not only to find the Answer, but to save the world . . . and humanity depends upon their success.


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