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Dungeons & Dragons: Dungeon Club: Roll Call: A Graphic Novel

by Molly Knox Ostertag

A friendship tested at the game table

Regular price $20.18 USD
Regular price $33.64 USD Sale price $20.18 USD
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Hardcover New English

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Print BookAvailable Paperback $15.24 USD$25.40 USD
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AlbakiReads Editorial

A friendship tested at the game table

Jess and Olivia’s Dungeons & Dragons campaign grows out of a long-standing habit of inventing stories together. Olivia serves as Dungeon Master while Jess plays Sir Corius, a lone-wolf fighter; the arrival of new players unsettles both the game’s familiar setup and Jess’s place in it. The graphic novel uses role-playing as a framework for exploring friendship, sharing creative space, and adjusting to change in middle school. Its fantasy adventure and its everyday social tensions are intertwined, giving the campaign personal stakes beyond the imaginary world.

Good fit for readers who enjoy

  • Young readers interested in fantasy role-playing games and graphic novels.
  • Readers who enjoy stories about friendship and adapting to changes in a group.
  • Fans of imaginative adventures set alongside middle-school experiences.

Themes

FriendshipImagination and collaborative storytellingSharing space and adapting to changeMiddle-school life

Based on publisher information and book metadata.

Book overview

From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series!

Middle school is a dungeon... At least, that's how Jess sees it.

Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius.

But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game--and her best friend. Will their epic campaign withstand all this change, or has their adventure--and their friendship--finally come to an end?

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