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Coding with Scratch - Make 3D Games & Graphics: Take Your Coding Into the Next Dimension!

by Max Wainewright

From Scratch graphics to 3D games

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AlbakiReads Editorial

From Scratch graphics to 3D games

Max Wainewright’s guide builds from simple 3D graphics toward game design, using Scratch techniques such as drawing shapes, cloning, animation and perspective. Projects include landscapes—a park, racetrack, maze and city—before the book turns to making 3D games. Challenges and modifications invite hands-on experimentation, while creating custom render blocks and functions introduces ways to make code run more quickly. The description positions the material for children who already have some experience with Scratch, so the emphasis is on extending familiar coding skills into three-dimensional graphics and interactive projects.

Good fit for readers who enjoy

  • Children ages 9–12 with some experience using Scratch
  • Young coders interested in making 3D graphics and games
  • Learners who enjoy practical projects, challenges and modifying their own games

Themes

Scratch programming3D graphics and perspectiveGame designAnimation and coding functions

Based on publisher information and book metadata.

Book overview

Take your coding into the next dimension!


Coding with Scratch - Make 3D Games & Graphics starts by showing you how to make 3D graphics and then, step-by-step, it takes you through to making 3D games. Try the challenges and mods and make your games unique. Your adventure in game design begins here!


Learn simple Scratch 3D techniques:

  • How to build simple 3D models one layer at a time.
  • Drawing shapes, cloning, animation, and adding perspective.

  • How to make 3D landscapes including a park, a racetrack, a maze, and a city.
  • How to speed up your code by creating your own render blocks and functions that work extra quickly.

  • For children who have had some experience using Scratch.


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