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Cardboard Box Engineering: Cool, Inventive Projects for Tinkerers, Makers & Future Scientists

by Jonathan Adolph

Engineering projects from everyday cardboard

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AlbakiReads Editorial

Engineering projects from everyday cardboard

Cardboard boxes, sheets, and tubes become the raw materials for a range of hands-on builds, from toys and games to gadgets and sculptures. Step-by-step photographic instructions guide projects such as a kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears. Using simple household tools, the activities introduce basic physics and engineering while inviting young makers to plan and assemble three-dimensional designs. The book’s practical focus makes the familiar recycling-bin material a starting point for experimenting with how objects work.

Good fit for readers who enjoy

  • Ages 9–12, especially children interested in making and tinkering
  • Young readers curious about inventions, basic physics, and engineering
  • Families or educators seeking hands-on projects using common materials

Themes

Cardboard constructionInvention and tinkeringBasic physics and engineeringThree-dimensional design

Based on publisher information and book metadata.

Book overview

This illuminating guidebook will help young tinkerers and makers find creative ways to use cardboard boxes, sheets, and tubes in easily-engineered projects, including awesome gadgets, toys, games, inventions, and sculptures.

Cardboard is everywhere! For creative kids aged 9 to 14, it's the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science. Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications.
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