The Fourth Realm: A Tabletop Roleplaying Game
A classless high-fantasy RPG built around skills, spells, and d12+dF rolls
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AlbakiReads Editorial
A classless high-fantasy RPG built around skills, spells, and d12+dF rolls
The Fourth Realm presents a high-fantasy tabletop roleplaying framework set in Par-Terra, the “Fourth Realm.” Character creation begins with a choice of race and skills rather than a fixed class, leaving room for players to shape adventurers through a broad mix of abilities, spells, and roleplaying choices. Its core resolution uses d12+dF dice: combat is handled through opposed rolls, while other actions use roll-over checks. Alongside the gamebook, the publisher notes that supporting materials—including maps and a character sheet—are available digitally.
Good fit for readers who enjoy
- Tabletop groups seeking a high-fantasy roleplaying game
- Players interested in classless character creation and skill-based options
- Game masters looking for a system with spells, combat rules, and setting materials
Themes
Based on publisher information and book metadata.
Shipping & returnsShipping options, delivery timing, and our return policy.
In-stock items normally dispatch within 1–2 business days. The ZIP-code estimator on this page is informational only; the final shipping method, price, and availability are confirmed at checkout for your full order.
For the initial delivery estimate we use these transit windows after dispatch: Standard 5–8 business days, Expedited 2–4 business days, and Priority 1–2 business days. Holiday delays are not included.
Eligible items can be returned within 30 days in accordance with our return policy.