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Starting Out with Games & Graphics in C++ [With DVD ROM]

by Tony Gaddis

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AlbakiReads Editorial A two-part introduction to C++ through programming, games, and graphics

A two-part introduction to C++ through programming, games, and graphics

Designed as an entry-level C++ text, this second edition builds foundational programming knowledge before extending those skills into graphics and game development. The first part concentrates on procedural programming in standard C++, establishing the logic and core practices behind program construction. The second part applies that foundation through C++ and App Game Kit projects, while also covering file input/output and introducing object-oriented programming. Its organization connects general CS1 concepts with hands-on visual and game-oriented applications, making the progression from basic code to larger programming ideas explicit.

Good fit for readers who enjoy

  • Beginning programmers learning C++
  • Students taking an introductory computer science or programming course
  • Learners interested in connecting C++ fundamentals with games and graphics

Themes

C++ programmingProcedural programmingGame and graphics developmentFile input/outputObject-oriented programming

Based on publisher information and book metadata.

Book Overview Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled...
Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"--but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.

In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming.
Book Details Format: Paperback | Pages: 575 | Language: English | Publisher: PEARSON | ISBN: 0133128075
FormatPaperback
Pages575
LanguageEnglish
ISBN0133128075
EAN9780133128079
PublisherPEARSON
Publication Date2012-11-05
Edition2
AccessoriesDVD ROM
ConditionNew
Product TypeQUALITY PAPERBACK BOOKS
Weight2.2 Pounds
Length9.9 Inches
Width7.9 Inches
Height0.9 Inches
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