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The Rangers of Taradoin: A Solo and Multiplayer Roleplaying Game

by Sean-Robert Shaw

A fantasy roleplaying adventure built for solo or group play

Regular price $17.69 USD
Regular price $29.49 USD Sale price $17.69 USD
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Paperback New English

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AlbakiReads Editorial

A fantasy roleplaying adventure built for solo or group play

Set in Taradoin as the Drai’s growing power threatens the Rangers and the wider world, this roleplaying game centers on a search for an ancient sword, lost artifacts, and the meaning of a prophecy tied to Drey Culler. Its adventure framework is designed to put decisions about the world’s fate in the player’s hands. The book also presents a multiplayer roleplaying system that can be used independently, making its rules component distinct from the central quest. With both a defined fantasy conflict and room for player-directed outcomes, it combines a campaign premise with a reusable game format.

Good fit for readers who enjoy

  • Players interested in fantasy roleplaying games with a world-saving quest
  • Solo gamers seeking an adventure designed for individual play
  • Groups looking for a multiplayer system usable beyond the included adventure

Themes

ProphecyAncient artifactsConflict between rival forcesPlayer choiceFantasy adventure

Based on publisher information and book metadata.

Book overview

It is a dark time for the Rangers of Taradoin. The Drai from the East, millenia old enemies, have grown in power, and are on the very verge of destroying not only the Rangers, but the entire world. Only one hope remains, that of an ancient sword, long lost artefacts of power, and a prophecy of one small boy who can save them all. Utilizing the best parts of a Multiplayer Roleplaying system which can be used independently from the book, the adventure falls into your hands, and it is up to you to find the fate of the world, to live the adventure, and shape the destiny of the one that is known as Drey Culler.
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