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Game Wizards: The Epic Battle for Dungeons & Dragons

by Jon Peterson

How Dungeons & Dragons became a cultural and corporate battleground

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Paperback New English

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AlbakiReads Editorial

How Dungeons & Dragons became a cultural and corporate battleground

Jon Peterson charts Dungeons & Dragons from its 1974 emergence within a small hobby community to its place in mass culture, with the changing fortunes of TSR woven into that history. The book examines the partnership and eventual conflict between Gary Gygax and Dave Arneson, alongside disputes over authorship, business decisions, and later legal challenges. It also places the game’s public controversies—including accusations associated with the “Satanic Panic”—beside the company’s expansion and internal turmoil. By attending to competing accounts of D&D’s origins, the narrative treats the game’s history as a contested record as well as an industry story.

Good fit for readers who enjoy

  • Dungeons & Dragons players interested in the game’s early history
  • Readers of tabletop-game and hobby-industry history
  • Those interested in disputes over creative credit and intellectual ownership

Themes

Dungeons & Dragons historyGame design and authorshipTSR and the tabletop-game industryCreative conflictPublic controversy

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Book overview

Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.

"The battle over Dungeons & Dragons was the ultimate geek war." --Wired

When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about:

- Gygax and Arneson's first meeting and their work toward the 1974 release
- The founding of TSR and its growth as a company
- Arneson's acrimonious departure and subsequent challenges to TSR
- "Satanic Panic" accusations that plagued D&D--and boosted its popularity
- TSR's reckless expansion and near-fatal corporate infighting
- And much more!

With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
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